An introduction to the architecture of Android is followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. Covering the latest features and enhancements to the AndroidSoftware Developer's Kit, this friendly, hands-on guide walks youthrough Android programming basics, shares techniques fordeveloping great Android applications, reviews Android hardware,and much more. More advanced topics such as database management, content providers and intents are also covered, as are touch screen handling, gesture recognition, camera access and the playback and recording of both video and audio. Other key features of Android Studio 3 and Android 8 are also covered in detail including the Layout Editor, the ConstraintLayout and ConstraintSet classes, constraint chains and barriers, direct reply notifications and multi-window support. The concepts of material design are also covered in detail, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers and collapsing toolbars. This book contains 88 in-depth chapters and 45 sample projects including the source code. Chapters also cover advanced features of Android Studio such as App Links, Instant Apps, the Android Studio Profiler and Gradle build configuration.
Finally, it is important for a developer to be able to search for any help they might need. More advanced topics such as database management, content providers and intents are also covered, as are touch screen handling, gesture recognition, camera access and the playback and recording of both video and audio. The two examine how to handle media and location services before showing you how to write applications for the diverse Android ecosystem and—finally—publish your application. More advanced topics such as database management, content providers and intents are also covered, as are touch screen handling, gesture recognition, camera access and the playback and recording of both video and audio. Author: Neil Smyth Editor: Payload Media, Inc. Scrolling Layouts: Learn how to use Recycler Views to make efficient, reusable views that scroll fluidly at a touch. This edition of the book also covers printing, transitions and cloud-based file storage.
Android Apprentice takes a different approach. Learning Android programming can be challenging. This edition of the book also covers printing, transitions and cloud-based file storage. Moving ahead, it teaches you to build a simple app that requires no backend setup but uses Google Cloud or Parse instead. This ApressOpen book is a one-stop reference guide to mindful programming and the unique challenges and opportunities that arise from x86 architectures. If someone with copyrights wants us to remove this content, please contact us immediately.
Chapters also cover advanced features of Android Studio such as Gradle build configuration and the implementation of build variants to target multiple Android device types from a single project code base. If you do not need Android Studio, you can download the basic Android command line tools below. This edition of the book also covers printing, transitions and cloud-based file storage. An introduction to the architecture of Android is followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. Android is now one of the most popular mobile systems in the world. Other key features of Android Studio 3.
It explains the concepts of Material design and how to apply them to an Android app. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources. And also how to create the screens of your app. Beginning with the basics, this book provides an outline of the steps necessary to set up an Android development and testing environment. Beginning with the basics, this book provides an outline of the steps necessary to set up an Android development and testing environment. Changes to the License Agreement 13.
More advanced topics such as database management, content providers and intents are also covered, as are touch screen handling, gesture recognition, camera access and the playback and recording of both video and audio. More advanced topics such as intents are also covered, as are touch screen handling, gesture recognition, camera access and the playback and recording of both video and audio. Beginning with the basics, this book provides an outline of the steps necessary to set up an Android development and testing environment. The concepts of material design are also covered in detail, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers and collapsing toolbars. From building a simple first app, all the way to a fully-featured podcast player app, this book walks you step-by-step, building on basic concepts to advanced techniques so you can build amazing apps worthy of the Google Play Store! Who This Book Is For This book is for anyone interested in writing mobile apps for Android. This edition of the book also covers printing, transitions and cloud-based file storage.
This is an example-based guide to learn and develop applications for Android 5. The concepts of material design are also covered in detail, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers and collapsing toolbars. This edition also offers Updated coverage of the latest Android 5. In that case, the License Agreement does not affect your legal relationship with these third parties. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party. Other key features of Android Studio 3 and Android 8 are also covered in detail including the Layout Editor, the ConstraintLayout and ConstraintSet classes, constraint chains and barriers, direct reply notifications and multi-window support. An introduction to the architecture of Android is followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment.
You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Moving forward, it instructs you to construct a very simple app which needs no backend installation but utilizes Google Cloud or even Parse instead. We highly encourage our visitors to purchase original books from the respected publishers. Packed with best practices and advanced tips and techniques on Android tools, development cycle, continuos integration, release management, testing, and performance, this book offers professional guidance to experienced developers who want to push the boundaries of the Android platform with the developer tools. Material Design: Make sure your apps conform to modern best practices by using Google's standards of Material Design And much, much more! Android Developer Fundamentals: Learn to create Android Applications is a training course created by the Google Developer Training team.