Here is a sampling of some of the games that already work. Another new feature for both console and arcade is the Synchronous Rendering core option. Not all games have input descriptors but more will be added in the future and pull requests are welcome. In addition, many bugs have been fixed allowing many arcade games to now be fully playable: 18 Wheeler, Airline Pilot, Cosmic Smash, House of the Dead 2, Jambo Safari, Ninja Assault, Shooting Love, Virtual Athlete, Virtual On Oratorio Tangram and probably more. Finally, Restart has been implemented so one can reset a game without having to restart the front-end. Note that as of right now, only a limited selection of Atomiswave games work.
When asked by the game, you can now virtually eject the current disk and select a new one without restarting. Using the Libretro disk control interface, disk swapping has been implemented. . This option is only active with Threaded Rendering. Shown here are Guilty Gear Isuka, Guilty Gear X, and Metal Slug 6. When activated, it will pause the emulation thread instead of dropping a frame, which results in less dropped frames and thus a better and smoother frame rate. .
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