They are all belts which raise Strength to 19+. Flat +1 to hit and damage bonus. When wearing a Robe of Vecna, an Amulet of Power, and under the effects of Improved Alacrity, any spell with a speed factor of 5 or less is effectively instantaneous. Combine it with Wizard Eye and you've got a remote-controlled version of you unleashing hell while your original self is safe and sound. As a last note, all rangers begin with 2 ranks into Two-Weapon Fighting. Either way, you can use it to your advantage. The above leads me to believe that the designers knew that someone might succeed in beating the game with one character, if not even intending it.
Still, if you choose to use it, here it is: If you fail stealing an item, immediately pause the game and have your character speak to the target you failed stealing from. Outside of Sequencers and Contingencies, it's rare to see a spell that lasts past a resting. Voila donc si quelqu'un sait ou je peux trouver le patch francais pour Baldur's Gate 2 : Throne of Bhaal Merci de m'envoyer un lien!!! Euryale bad Lose 1 to your saves. Monks cannot be hasted, which gives them a huge disadvantage compared to those warriors who can gain 9-10 attacks per round using Improved Haste. Druids can also shapeshift once you get to level 6, which can be helpful in situations where they are forced into melee.
A sorcerer more focused on debuffing enemies should go for Web and Horror. These are Haste, Protection from Normal Missiles, and Minor Spell Deflection. Assassins will have to rely on thief-stat boosting equipment and potions such as the Shadow Armor and Potions of Perception for quite awhile. It's worth noting that the only viable multi- and dual-classing option for rangers, Cleric, will be able to use both cleric and druid spells for all 7 divine spell circles, making them perhaps the most versatile divine spellcaster possible. Theives need equipment, I'll consider this to be sufficiently obvious on it's face and continue. You can even backstab with staves, and many people have had great success with Jan Jansen backstabbing with a staff in Baldur's Gate 2.
The cumulative spell failure turns most caster-centric battles into a piece of cake. Finally, you have something to draw the target of battle off yourself. Use the strengths and skills of all your party members. Boon of Lathander is extremely effective for Cleric tanks as it ups their chance to hit and damage, and it helps free up at least one Negative Plane Protection for when you encounter level-draining monsters. In every other situation, good play will keep you untouched, allowing the rest of your party to stand behind you as you facetank everything in the game wearing a pretty dress holding a stick.
The alternate items listed in descriptions are just notable other items,but you don't need them. Or will you embrace your monstrous nature, carve a swath of destruction across the realms, and ascend to godhood as the new Lord of Murder? Even with several castings of Protection from Magic Weapons, it only buys 3 rounds per casting less the time to cast the spells themselves which isn't much time to drill through The Ravenger's impressive defenses. Their downsides are not very significant because while their lore value is halved, it is still better than any non-bard class, and their pick-pocket ability will still get to ridiculously high levels midway through the game. The extra speed allows you to kite monsters better. Can you resist the evil within you, forge a legend of heroic proportions, and ultimately destroy the dark essence that haunts your dreams? This means that, with certain spells and weapons, kits receive the +2 specialist saving throw bonus vs.
Abilities aka Stats : Str 10, Dex 19, Con 16, Int 18, Wis 18, Cha 10 See next section 2. If you are not experiencing these problems, do not install this. Note of course that throwing traps means you dont have to run to the spot you want to place them, you still cannot place them with enemies in sight. Wild Mages are usually not recommended for hardcore play, as a single unlucky Wild Surge can end your run. The player can also import their character from either Baldur's Gate or Baldur's Gate 2: Shadows of Amn. It grants immunity to charm, hold, fear, maze, confusion, sleep, stun and level drain.
If you have less than 17 Wis, it won't be enough. The +3 to hit and damage against undead is nice, as is the immunities to hold and level drain. Even avengers, who can't even use Studded Leather, can use both these armors. Should you choose to do that, keep in mind there are only 3 weapon types you will be able to equip from: clubs, quarterstaves, and slings. However, there aren't that many other L7 spells to compete with. If you intend to use this technique for a battle, try to take out enemy casters and ranged attackers fast. Barbarian enrage lasts for 5 rounds, and unlike Berserker enrage, you are not winded afterwards.
If you die against the same trap 3-4 times in a row, this probably won't work either. These spells may or may not be strictly necessary to beat the game, but not choosing these spells will at least make the game excessively painful. Gem good You gain a few gems. For example, your supposition that characters must possess the proficiency for high-level arcane casting proved true. Player: In order to stick with this, you need to be rediculously patient, have a lot of free time, and have a nearly maniacal desire for challenge.
You might not cast it often, but much like Wish Resting, it's critical to beating the game. Constitution beyond 16 does not help clerics gain additional hit points, either. Wish is also great if you've got 18+ Wisdom because you can ab use it to refresh your spells and abilities. A sorcerer focused on debuffing may want to pick up Greater Malison to help the rest of your casters land spells on enemies with high saving throws. This includes the other thief kits, as well as a thief dueled to another class at the outset of the game or perhaps even a bard. There are a few items in the game that grant Magic Resistance, and there are a few times when you can gain natural Magic Resistance.