Categories + Not all posts for a particular Topic are applied with labels in Categories. While also preserving the best of what was there before. It might not be realistic anymore since it's being phased out pretty much, but it's just one of those things that are ingrained into the public psyche without really knowing it. It is not strong or unified. Are we just talking here about modeling, texturing and rendering? Because you two are the worst example of people in this forum and the reason why the people know that blender is used in some studios only because somebody see a image of blender in a making off and nobody told nothing in this forum. A lot of newer assets require newer releases.
They know who buys their program and are really tailoring it to those markets. Talking with some people at hivewire it turns out that hivewire has traveled out to Israel and has had a lot of calls back and forth. Mostly I just wanted to see how it works and how a subdivision surface model would compare to a voxel model. I know exactly when and how much it hits and I can use that to work on 3d stuff. I would love to see how you go about a uv unwrap in modo. It also helps provide better feedback as far as Blender development is concerned not that its always taken into consideration. People can just keep using the old versions.
Basic stuff, gets the job done with minimal effort. In its first iteration for Modo 13. There are some great tools that make it quick and painless. In selection mode, you can jump between vertex, edge and polygon selection while the modeling tool subset provides familiar features like the pen tool and curve tool. Hope to see you there! I've found that this is a really good source of information and tips for a beginner animator. Blender doesnt feel as unified workflow and design wise as Modo, but it also gets the job done. It is not strong or unified.
I would think more in blender if we will have a strong support for studios that want a out of the box solution. Fortunately I have the friend of Fweeb beerbaron in ignore list since a lot of time. Hexagon was probably one of the best vertex modellers when it came out and had Daz kept its features industry current they'd actually have a commercially viable piece of software. He also studied character animation at Animation Mentor and received a certificate for advanced studies in character animation in 2008. Was throwing up and melting into the toilet floor. For the rest of things like particles, fx,… i think that blender have really good tools and if i need better software I will use houdini.
They seem to really be pushing for game dev hard. Young kids get hired all the time, if they're outstanding. This video is how I feel when people who don't know how to make things wonder what we do at home all day and night on our computers. Modo Bridge Item transfers between Modo 12. Bevel and extrude are one smart tool for faces, with edges having their own hotkey. Normal editing is a bit like Maya.
Current modo 202 users receive the modo 203 update as an electronic download free of charge. Texture painting in Modo is actually a bit lacking for my tastes. At one point a 13 minute span felt literally like some 5-10 hours, blew my fucking mind. I hope to see more awesome things from you! With regards Blender and Modo. For blender you have to set up your own pie menus, shortcuts…ect to really get it going, its either that or a bit of keyboard Olympics with a high number of key combos required to get everywhere.
The last week I tried to learn modo because all people speak about this program. There is also Bmax which you might be worth looking into Again though its really up to the artist. They want a big fish to bite but want out of the situation fast. The retopo pen tool and the retopo layout with proper ghosting… as well as the background constraint system just make it faster in my opinion. Depth snapping helps you isolate your snapping behaviour to a defined depth, so your cursor lands in a more intuitive way when working in complex scenes.
Would be so much easier. As far as particles and dynamics go, that is very true. Still it would be better served to not sculpt in either application, but instead opt for a dedicated sculpting program such as Zbrush or 3D Coat, assuming you have the funds. That's not really the time to start trying to force the devs to change their design. A good artist will do fine in either application. With regards Blender and Modo. A long problem for blender that nobody want solve.